Aug 12, 2025

3D Projections and Noise Effects in Hana

New in Hana: 3D Projections, Layer Noise and Noise Glass

We are announcing a new update that continues our efforts to unlock further creativity in Spline Hana, with features like 3D Projections, Layer Noise, and Noise Glass.

3D Projections

Projecting a 2D composition into 3D has long been a technical challenge in design. Traditionally, designers create a composition in a 2D tool, export it as an image or video, and then import it as a texture into a 3D tool. This workflow is highly inefficient, as every adjustment in the original design requires repeating the entire process.


Hana is now capable of converting any 2D layer onto a three‑dimensional surface in just one step. You can choose between a sphere or cylinder base and adjust the radius and height (for cylinders) to control the 3D effect.


You can position the wrapped layer anywhere on the 3D surface and fine‑tune the perspective to increase or decrease depth distortion.

Hover or touch to interact (Experience made with Hana)

Touch to interact (Experience made with Hana)

Under the hood, Hana handles depth, perspective, and lighting so your layers remain fully editable and animatable. You get the freedom to experiment with curvature and light. Think of projecting a timeline onto a cylinder or bending a gallery into a sphere without leaving your familiar 2D workflow.


This is the first time you can do all of this in real time, within a seamless, non-destructive workflow.


We believe this workflow makes it much easier and simpler to create 3D effects that are both animatable and interactive.

Experiences made with Hana using 3D Projection

Layer Noise

Noise is arguably one of the most important discoveries in computer science; it's a mathematical representation of controllable random patterns that allows you to simulate multiple phenomena that occur in nature: fire, water, clouds, terrain, etc.

Want to break up flat areas or add subtle motion? The new Layer Noise effect introduces procedural variation and movement to any surface.


Choose from different noise types such as Simplex, FBM, Voronoi, or Sine to achieve looks ranging from subtle grain to swirling patterns.


You can apply the noise evenly or have it build up progressively across an object, which opens the door to effects like flags or fluids. Because the noise parameters are animatable and interactive, you can create pulsing gradients, flowing fabrics, or shimmering surfaces that react to user input.

Experiences made with Hana using Layer Noise

Noise Glass

The Liquid Glass effect, introduced a few weeks ago, lets you simulate smooth refraction and depth. The new Noise Glass builds on that foundation by adding texture and motion.


Instead of a perfectly polished pane, you can now make glass look frosted, rippled like water, or distorted by heat haze. A simple noise pattern warps the refraction, and with progressive mode, you can fade the distortion across the surface.


This makes it easy to emulate condensation on a window, the shimmer of a holographic card, or simple frosted glass. You can pick a noise pattern that suits your concept and animate it to bring the glass to life.

Frosted Glass designs using the Noise Glass effect

New creative possibilities

We hope you enjoy all the new features we shipped with this release and start creating exciting new designs!


— The Spline Team

©2025 - Spline, Inc.

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